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Cloak & Dagger

Cloak & Dagger

Difficulty

Role

Strategist

Attack Type

Projectile

Health

250

Movement Speed

6 m/s

Gender

Other

Tyrone Johnson and Tandy Bowen are nearly inseparable, like two sides of the same coin. Intertwined by forces of shadow and light, Cloak & Dagger fight as a united front, dealing havoc and healing allies across the arena.

Abilities Overview

Lightforce Dagger input

Lightforce Dagger

Lightforce Dagger

Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies.

Damage: 18 damage per round

Casting: Single-cast projectile that generates a spell area upon impact

Fire Rate: 2.27 hits per second

Critical Hit: No

Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects

Area of Effect Healing: 16 per hit

Ammo: 12

Range: 8m spherical radius

Healing Per Hit: 16 per hit

Veil of Lightforce input

Veil of Lightforce

Veil of Lightforce

Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost.

Casting: Spell Field

Healing: 45

Healing Boost: 15%

Duration: 4s

Cooldown: 12s

Range: Width: 6m, Height: 4.5m

Maximum Distance: 25m

Movement Speed: 20m/s

Special Effect: The spell field advances along the casting path

From Shadow to Light

From Shadow to Light

Cloak & Dagger share light and dark energy with Hawkeye and Psylocke. When Hawkeye uses Crescent Slash, he also releases a blade wave that heals and boosts healing for teammates, while inflicting damage and Vulnerability on enemies. Psylocke can launch a Light Boomerang Dart that heals allies, harms enemies, and provides her with temporary healing upon return. She can also unleash a ring of Dark Darts that slow enemies while she briefly enters a Phased state.

Team-Up Bonus: 15% Healing Boost

Dagger Storm input

Dagger Storm

Dagger Storm

Launch a volley of daggers, creating a Healing-Over-Time field in the impact area. Allies in the area gain One-Time Healing when the field appears.

Duration: 6s

Healing Amount: 45/s

Special Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60

Range: 5m spherical radius

Casting: Single-cast projectile with delayed impact that also generates a spell field

Cooldown: Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown

Shadow's Embrace input

Shadow's Embrace

Shadow's Embrace

Switch to Cloak.

Casting: Instant Cast

Light's Embrace input

Light's Embrace

Light's Embrace

Switch to Dagger.

Casting: Instant Cast

Terror Cape input

Terror Cape

Terror Cape

Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received.

Range: Visibility is obstructed beyond 10m

Movement Speed: 20m/s

Maximum Distance: 25m

Casting: Spell Field

Cooldown: 12s

Vulnerability: 28%

Special Effect: The spell field advances along the casting path

Blinding Duration: 1.5s

Vulnerability Duration: 3s

Damage: 55

Range: Width: 6m, Height: 4.5m

Eternal Bond input

Eternal Bond

Eternal Bond

Perform four rapid dashes, healing allies and damaging enemies along the path.

Range: A cylindrical spell field with a 4m radius and 15m in length

Damage: 30/s

Casting: Persistent Spell Field

Duration: 11s

Energy Cost: 4500

Healing Amount: 250/s

Darkforce Cloak input

Darkforce Cloak

Darkforce Cloak

Inflict continuous damage to an enemy.

Ammo: ∞

Range: 20m

Damage: 80/s

Casting: Cylindrical Spell Field

Critical Hit: No

Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage

Dark Teleportation input

Dark Teleportation

Dark Teleportation

Enshroud nearby allies in the Darkforce Dimension and grant them Phased, making them untargetable and invisible to enemies and granting them a Movement Boost.

Duration: 2s

Special Effect: Allies within the area gain Invisibility and Movement Boost

Range: 10m spherical radius

Casting: Persistent Spell Field

Cooldown: Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown

How to Play Cloak & Dagger in Marvel Rivals: 5 Key Tips

  • Master Switching: Learn to switch between Cloak and Dagger strategically. Spend most of your time as Dagger for healing, but switch to Cloak for protection and crowd control. Use mouse scroll for faster switching on PC.
  • Optimize Dagger Storm: Use this ability to create a healing sphere for allies, then switch to Cloak to utilize his abilities. Keep it on the field whenever relevant for sustained team support.
  • Utilize Cloak's Defensive Abilities: Use Terror Cape to blind enemies and make them vulnerable. Dark Teleportation is crucial for escaping or countering burst ultimates like Iron Man's or Scarlet Witch's.
  • Position Strategically: As Dagger, stay behind your team to heal from safety. Use her vertical mobility to reach different platforms when being dived. As Cloak, maintain a 20-25m range for optimal damage output.
  • Time Your Ultimate Wisely: Use Eternal Bond to counter enemy ultimates, prevent team wipes, or contest crucial points. It provides massive healing and can turn the tide of a fight. Consider using it from high ground for better coverage.

Cloak & Dagger Guide

Cloak & Dagger Cosmetics

Cloak & Dagger Counters and Synergies

Strong Against

  • Black WidowBlack Widow
  • DeadpoolDeadpool
  • Squirrel GirlSquirrel Girl

Works Well With

  • HawkeyeHawkeye
  • Moon KnightMoon Knight
  • GrootGroot

Struggles Against

  • Peni ParkerPeni Parker
  • Rocket RaccoonRocket Raccoon
  • Devil DinosaurDevil Dinosaur