
Deadpool
Difficulty
Role
Hybrid
Attack Type
Hitscan
Health
450
Movement Speed
6 m/s
Gender
Male
Voice Actor
Relatives
Elleanor Camacho, Thomas Wilson, Hailey Wilson, Vanessa Carlysle, Broodpool, Jeff the Land Shark
Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what Deadpool can achieve, as long as he keeps his moves flashy! And, of course, every epic attack comes with an endless barrage of witty banter!
Abilities Overview

Dual Desert Eagles - Duelist
Shoot enemies with dual Desert Eagles.
Casting: Rapid-fire projectile
Damage: 38 damage per round
Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m
Fire Rate: 2.5 rounds per second
Ammo: 30

Dual Desert Eagles - Vanguard
Shoot enemies with dual Desert Eagles.
Casting: Rapid-fire projectile
Damage: 36 damage per round
Damage Falloff: Falloff begins at 15m, decreasing to 50% at 30m
Fire Rate: 2.5 rounds per second
Ammo: 30

Dual Desert Eagles - Strategist
Shoot forward with dual Desert Eagles to heal allies or deal damage to enemies
Casting: Rapid-fire projectile
Damage: 25 damage per round
Healing: 45 per round
Fire Rate: 2.5 rounds per second
Ammo: 30

Kick@$$ Katana - Duelist
Slash forward with dual katanas.
Casting: Melee
Damage: 40 per hit
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m

Kick@$$ Katana - Vanguard
Casting: Melee
Damage: 30 per hit
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m

Kick@$$ Katana - Strategist
Slash forward with dual katanas. Hits on enemies also heal nearby allies.
Casting: Melee
Damage: 30 per hit
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m
Healing Spell Field Damage: 5m radius spherical spell field
Healing Amount: 32

Dual Desert Eagles - Duelist Upgrade
Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
Beam Damage: 46 damage per round
Beam Attack Interval: 2 rounds per second
Ammo: 40
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed: 60 m/s
Spell Field Damage: 25
Spell Field Range: 3m radius spherical spell field

Dual Desert Eagles - Vanguard Upgrade
Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
Beam Damage: 42 damage per round
Beam Attack Interval: 2.5 rounds per second
Ammo: 40
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed: 60 m/s
Spell Field Damage: 25
Spell Field Range: 3m radius spherical spell field

Dual Desert Eagles - Strategist Upgrade
Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji that damages enemies and heals allies.
Beam Damage: 28
Beam Healing: 50
Beam Attack Interval: 2.5 rounds per second
Ammo: 40
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed: 60/s
Projectile Healing: 15
Spell Field Healing: 40
Spell Field Damage: 20
Spell Field Range: 3m radius spherical spell field

Kick@$$ Katana - Duelist Upgrade
Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.
Damage: 45 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m

Kick@$$ Katana - Vanguard Upgrade
Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.
Damage: 35 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m

Kick@$$ Katana - Strategist Upgrade
Slash forward with dual katanas. Stabs can deal critical hits. After a Healing Hop, your next attack is guaranteed to be stabs.
Damage: 35 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m
Healing Spell Field Damage: 8m radius spherical spell field
Healing Amount: 35

Skill Issue - Duelist
Select an enemy to taunt. They take damage whenever they miss an ability during the effect.
Damage per Ability Missed: 60
Ability Duration: 8s
Cooldown: 60s

The Ban Hammer! - Vanguard
Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.
Damage per Ability Missed: 45
Bonus Health per Ability Missed: 80
Ability Duration: 8s
Bonus Health Gained Upon Activation: 200
Healing over time During Activation: 50/s
Cooldown: 60s

Pwnage Pound - Strategist
Select an enemy to Taunt. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.
Damage per Ability Missed: 60
Ability Duration: 8s
Healing Over Time During Activation: 80/s
Healing Per Ability Missed: 80 per ability missed
Healing Spell Field Range: 9m radius spherical spell field
Cooldown: 60s

Skill Issue - Duelist Upgrade
Select an enemy to taunt, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and Vulnerability.
Damage Per Ability Missed: 60
Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.
Ability Duration: 8s
Damage Over Time: 25/s
Cooldown: 60s

Pop Quiz! - Duelist Upgrade
Initiate a challenge for yourself while gaining minor Speed Boost, Healing Over Time, and Damage Boost. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, Damage, and refresh all cooldowns except Healing Factor.
Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing Over Time: Upon activation: 30/s; challenge completed: 60/s
Movement Boost: Upon activation: 15%; challenge completed: 30%
Damage Boost: Upon activation: 15%; challenge completed: 30%
Cooldown: 60s

The Ban Hammer - Vanguard Upgrade
Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.
Damage Per Ability Missed: 45
Bonus Health Per Ability Missed: 80
Ability Duration: 8s
Bonus Health Gained Upon Activation: 200
Healing Over Time During Activation: 50/s
Damage Over Time: 25/s
Cooldown: 60s

The Bist Test - Vanguard Upgrade
Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks - Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time to refresh Healing Factor cooldown and gain greatly enhanced Speed and Healing. For some time after, dealing damage grants Bonus Health to self and nearby allies.
Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
Boost Spell Field Range: 6m radius spherical spell field
Bonus Health: Self: 300; Allies: 50
Healing Over Time: Upon activation: 50/s; challenge completed: 100/s
Movement Boost: Upon activation: 15%; challenge completed: 30%
Cooldown: 60s

Pwnage Pound - Strategist Upgrade
Select an enemy to Taunt and deal continuous damage. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.
Damage Per Ability Missed: 60
Ability Duration: 8s
Healing Over Time During Activation: 100/s
Healing Per Ability Missed: 90 per ability missed
Healing Spell Field Range: 8m radius spherical spell field
Cooldown: 60s

Final Exam - Strategist Upgrade
Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing, Bonus Health, and refresh the cooldown of Healing Factor.
Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing Amount: Upon activation: 80/s; challenge completed: 120/s
Healing Spell Field Range: 8m radius spherical spell field
Bonus Health From Completing The Challenge: 3000
Cooldown: 60s

Deadpool In Your Area - Duelist
Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.
Ability Duration: 5s
Damage Needed To Remove The Disruption: 100
Self Damage Reduction: 20%
Spell Field Damage: 15/s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.

Deadpool In Your Area - Vanguard
Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.
Ability Duration: 5s
Damage Needed To Remove The Disruption: 100
Spell Field Damage: 10/s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase lmb attack speed for the duration.

Deadpool In Your Area - Strategist
Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.
Ability Duration: 5s
Damage Needed To Remove The Disruption: 100
Spell Field Damage: 10/s
Spell Field Healing: 60/s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
How to Play Deadpool in Marvel Rivals: 5 Key Tips
- Use Teleport Aggressively: Don't save teleport as an escape tool. Use it to dive their backline and harass supports. Get in, deal damage, then use your second charge to reposition or chase kills. Trust your healing to keep you alive.
- Prioritize Consistent Body Shots: Deadpool's pistols have heavy recoil. Focus on landing reliable body shots instead of going for headshots. His damage comes from volume of fire, not precision.
- Abuse Your Self-Heal: After taking damage, duck behind cover for a few seconds and let your healing factor do its work. Play hit-and-run. You're a pest who keeps coming back at full health while enemies are still hurt.
- Switch to Katanas Up Close: When you're in melee range, swap to your katanas for serious burst damage. The combo is simple: teleport in, unload pistols, finish with katanas. Most players underestimate how much damage you can do up close.
- Disrupt, Don't Just Frag: Your job is to make the enemy backline miserable. Target their supports first. Even if you don't get the kill, forcing them to run or blow cooldowns means your team isn't getting healed. Disruption wins games.
Deadpool Cosmetics
Skins

Monster King

Maid-pool

Yapping Yolk

Poppin' Peach

Virtus.pro (ignite Series 2026)

Nrg Shock (ignite Series 2026)

Spacestation Gaming (ignite Series 2026)

Navi (ignite Series 2026)

Tsm (ignite Series 2026)

Team Heretics (ignite Series 2026)

Reject (ignite Series 2026)

Sentinels (ignite Series 2026)

Gen.g (ignite Series 2026)

Liquid Citadel (ignite Series 2026)

Flyquest (ignite Series 2026)

100 Thieves (ignite Series 2026)

Captain Pool

X-Force?

Workwear Woes

Wade Wilson: The Spirit Squad

Deadpool
Sprays
Nameplates
Deadpool Counters and Synergies
Strong Against
Black Widow
Deadpool
Namor
Works Well With
Jeff The Land Shark
Wolverine
Mantis
Struggles Against
Peni Parker
Storm
Magik

























