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Deadpool

Deadpool

Difficulty

Role

Hybrid

Attack Type

Hitscan

Health

450

Movement Speed

6 m/s

Gender

Male

Voice Actor

Alejandro Saab

Relatives

Elleanor Camacho, Thomas Wilson, Hailey Wilson, Vanessa Carlysle, Broodpool, Jeff the Land Shark

Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what Deadpool can achieve, as long as he keeps his moves flashy! And, of course, every epic attack comes with an endless barrage of witty banter!

Abilities Overview

Dual Desert Eagles - Duelist input

Dual Desert Eagles - Duelist

Shoot enemies with dual Desert Eagles.

Casting: Rapid-fire projectile

Damage: 38 damage per round

Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m

Fire Rate: 2.5 rounds per second

Ammo: 30

Dual Desert Eagles - Vanguard input

Dual Desert Eagles - Vanguard

Shoot enemies with dual Desert Eagles.

Casting: Rapid-fire projectile

Damage: 36 damage per round

Damage Falloff: Falloff begins at 15m, decreasing to 50% at 30m

Fire Rate: 2.5 rounds per second

Ammo: 30

Dual Desert Eagles - Strategist input

Dual Desert Eagles - Strategist

Dual Desert Eagles - Strategist

Shoot forward with dual Desert Eagles to heal allies or deal damage to enemies

Casting: Rapid-fire projectile

Damage: 25 damage per round

Healing: 45 per round

Fire Rate: 2.5 rounds per second

Ammo: 30

Kick@$$ Katana - Duelist input

Kick@$$ Katana - Duelist

Kick@$$ Katana - Duelist

Slash forward with dual katanas.

Casting: Melee

Damage: 40 per hit

Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s

Maximum Distance: 4m

Kick@$$ Katana - Vanguard input

Kick@$$ Katana - Vanguard

Kick@$$ Katana - Vanguard

Casting: Melee

Damage: 30 per hit

Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s

Maximum Distance: 4m

Kick@$$ Katana - Strategist input

Kick@$$ Katana - Strategist

Kick@$$ Katana - Strategist

Slash forward with dual katanas. Hits on enemies also heal nearby allies.

Casting: Melee

Damage: 30 per hit

Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s

Maximum Distance: 4m

Healing Spell Field Damage: 5m radius spherical spell field

Healing Amount: 32

Dual Desert Eagles - Duelist Upgrade input

Dual Desert Eagles - Duelist Upgrade

Dual Desert Eagles - Duelist Upgrade

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.

Beam Damage: 46 damage per round

Beam Attack Interval: 2 rounds per second

Ammo: 40

Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile

Projectile Speed: 60 m/s

Spell Field Damage: 25

Spell Field Range: 3m radius spherical spell field

Dual Desert Eagles - Vanguard Upgrade input

Dual Desert Eagles - Vanguard Upgrade

Dual Desert Eagles - Vanguard Upgrade

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.

Beam Damage: 42 damage per round

Beam Attack Interval: 2.5 rounds per second

Ammo: 40

Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile

Projectile Speed: 60 m/s

Spell Field Damage: 25

Spell Field Range: 3m radius spherical spell field

Dual Desert Eagles - Strategist Upgrade input

Dual Desert Eagles - Strategist Upgrade

Dual Desert Eagles - Strategist Upgrade

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji that damages enemies and heals allies.

Beam Damage: 28

Beam Healing: 50

Beam Attack Interval: 2.5 rounds per second

Ammo: 40

Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile

Projectile Speed: 60/s

Projectile Healing: 15

Spell Field Healing: 40

Spell Field Damage: 20

Spell Field Range: 3m radius spherical spell field

Kick@$$ Katana - Duelist Upgrade input

Kick@$$ Katana - Duelist Upgrade

Kick@$$ Katana - Duelist Upgrade

Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.

Damage: 45 per hit

Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s

Maximum Distance: 4m

Kick@$$ Katana - Vanguard Upgrade input

Kick@$$ Katana - Vanguard Upgrade

Kick@$$ Katana - Vanguard Upgrade

Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.

Damage: 35 per hit

Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s

Maximum Distance: 4m

Kick@$$ Katana - Strategist Upgrade input

Kick@$$ Katana - Strategist Upgrade

Kick@$$ Katana - Strategist Upgrade

Slash forward with dual katanas. Stabs can deal critical hits. After a Healing Hop, your next attack is guaranteed to be stabs.

Damage: 35 per hit

Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s

Maximum Distance: 4m

Healing Spell Field Damage: 8m radius spherical spell field

Healing Amount: 35

Skill Issue - Duelist input

Skill Issue - Duelist

Skill Issue - Duelist

Select an enemy to taunt. They take damage whenever they miss an ability during the effect.

Damage per Ability Missed: 60

Ability Duration: 8s

Cooldown: 60s

The Ban Hammer! - Vanguard input

The Ban Hammer! - Vanguard

The Ban Hammer! - Vanguard

Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.

Damage per Ability Missed: 45

Bonus Health per Ability Missed: 80

Ability Duration: 8s

Bonus Health Gained Upon Activation: 200

Healing over time During Activation: 50/s

Cooldown: 60s

Pwnage Pound - Strategist input

Pwnage Pound - Strategist

Pwnage Pound - Strategist

Select an enemy to Taunt. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.

Damage per Ability Missed: 60

Ability Duration: 8s

Healing Over Time During Activation: 80/s

Healing Per Ability Missed: 80 per ability missed

Healing Spell Field Range: 9m radius spherical spell field

Cooldown: 60s

Skill Issue - Duelist Upgrade input

Skill Issue - Duelist Upgrade

Skill Issue - Duelist Upgrade

Select an enemy to taunt, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and Vulnerability.

Damage Per Ability Missed: 60

Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.

Ability Duration: 8s

Damage Over Time: 25/s

Cooldown: 60s

Pop Quiz! - Duelist Upgrade input

Pop Quiz! - Duelist Upgrade

Pop Quiz! - Duelist Upgrade

Initiate a challenge for yourself while gaining minor Speed Boost, Healing Over Time, and Damage Boost. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, Damage, and refresh all cooldowns except Healing Factor.

Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.

Healing Over Time: Upon activation: 30/s; challenge completed: 60/s

Movement Boost: Upon activation: 15%; challenge completed: 30%

Damage Boost: Upon activation: 15%; challenge completed: 30%

Cooldown: 60s

The Ban Hammer - Vanguard Upgrade input

The Ban Hammer - Vanguard Upgrade

The Ban Hammer - Vanguard Upgrade

Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.

Damage Per Ability Missed: 45

Bonus Health Per Ability Missed: 80

Ability Duration: 8s

Bonus Health Gained Upon Activation: 200

Healing Over Time During Activation: 50/s

Damage Over Time: 25/s

Cooldown: 60s

The Bist Test - Vanguard Upgrade input

The Bist Test - Vanguard Upgrade

The Bist Test - Vanguard Upgrade

Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks - Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time to refresh Healing Factor cooldown and gain greatly enhanced Speed and Healing. For some time after, dealing damage grants Bonus Health to self and nearby allies.

Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.

Boost Spell Field Range: 6m radius spherical spell field

Bonus Health: Self: 300; Allies: 50

Healing Over Time: Upon activation: 50/s; challenge completed: 100/s

Movement Boost: Upon activation: 15%; challenge completed: 30%

Cooldown: 60s

Pwnage Pound - Strategist Upgrade input

Pwnage Pound - Strategist Upgrade

Pwnage Pound - Strategist Upgrade

Select an enemy to Taunt and deal continuous damage. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.

Damage Per Ability Missed: 60

Ability Duration: 8s

Healing Over Time During Activation: 100/s

Healing Per Ability Missed: 90 per ability missed

Healing Spell Field Range: 8m radius spherical spell field

Cooldown: 60s

Final Exam - Strategist Upgrade input

Final Exam - Strategist Upgrade

Final Exam - Strategist Upgrade

Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing, Bonus Health, and refresh the cooldown of Healing Factor.

Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.

Healing Amount: Upon activation: 80/s; challenge completed: 120/s

Healing Spell Field Range: 8m radius spherical spell field

Bonus Health From Completing The Challenge: 3000

Cooldown: 60s

Deadpool In Your Area - Duelist input

Deadpool In Your Area - Duelist

Deadpool In Your Area - Duelist

Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.

Ability Duration: 5s

Damage Needed To Remove The Disruption: 100

Self Damage Reduction: 20%

Spell Field Damage: 15/s

Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.

Cooldown: 12s

Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.

Deadpool In Your Area - Vanguard input

Deadpool In Your Area - Vanguard

Deadpool In Your Area - Vanguard

Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.

Ability Duration: 5s

Damage Needed To Remove The Disruption: 100

Spell Field Damage: 10/s

Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.

Cooldown: 12s

Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase lmb attack speed for the duration.

Deadpool In Your Area - Strategist input

Deadpool In Your Area - Strategist

Deadpool In Your Area - Strategist

Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.

Ability Duration: 5s

Damage Needed To Remove The Disruption: 100

Spell Field Damage: 10/s

Spell Field Healing: 60/s

Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.

Cooldown: 12s

Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.

How to Play Deadpool in Marvel Rivals: 5 Key Tips

  • Use Teleport Aggressively: Don't save teleport as an escape tool. Use it to dive their backline and harass supports. Get in, deal damage, then use your second charge to reposition or chase kills. Trust your healing to keep you alive.
  • Prioritize Consistent Body Shots: Deadpool's pistols have heavy recoil. Focus on landing reliable body shots instead of going for headshots. His damage comes from volume of fire, not precision.
  • Abuse Your Self-Heal: After taking damage, duck behind cover for a few seconds and let your healing factor do its work. Play hit-and-run. You're a pest who keeps coming back at full health while enemies are still hurt.
  • Switch to Katanas Up Close: When you're in melee range, swap to your katanas for serious burst damage. The combo is simple: teleport in, unload pistols, finish with katanas. Most players underestimate how much damage you can do up close.
  • Disrupt, Don't Just Frag: Your job is to make the enemy backline miserable. Target their supports first. Even if you don't get the kill, forcing them to run or blow cooldowns means your team isn't getting healed. Disruption wins games.

Deadpool Cosmetics

Deadpool Counters and Synergies

Strong Against

  • Black WidowBlack Widow
  • DeadpoolDeadpool
  • NamorNamor

Works Well With

  • Jeff The Land SharkJeff The Land Shark
  • WolverineWolverine
  • MantisMantis

Struggles Against

  • Peni ParkerPeni Parker
  • StormStorm
  • MagikMagik