
Peni Parker
Difficulty
Role
Vanguard
Attack Type
Projectile
Health
700
Movement Speed
6 m/s
Gender
Female
Voice Actor
Relatives
Richard Parker
Peni Parker may be young, but she bravely stands on the frontlines to protect the Web of Life and Destiny. Together, this teen prodigy and her state-of-the-art mech, the sensational SP//dr, make for the most thrilling duo on the battlefield!
Abilities Overview

Wall Crawl

HOLD {Jump} to crawl on vertical surfaces.
Wall-Crawling Speed: 7.2m/s

Cyber-web Cluster

Launch forward a Cyber-Web Cluster.
Critical Hit: Yes
Special Effect: 20% slowdown on release
Projectile Speed: 120m/s
Range: 1.5m spherical radius
Damage: Projectile Damage: 15; Spell Field Damage: 15
Casting: Rapid-fire, delayed projectile that is accompanied by a spell field
Fire Rate: 3.33 rounds per second

Cyber-web Snare

Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, Peni and allies gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health.
Cooldown: 3s
Projectile Speed: 60 m/s
Special Effect 1: Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost
Special Effect 2: Allies in Peni's Cyber-Webs now receive the same Healing Over Time and a Movement Boost effects as her. Movement Boost for allies is 25%, Healing is 15/s. Ally excess healing converts into Bonus Health, up to 25
Range: 3m spherical radius
Damage: 5
Casting: Single-cast projectile with delayed impact

Bionic Spider-nest

Generate a Bionic Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, Peni and allies gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health. Spider-Drones inflict a Slow effect on hit, which can stack and refresh its effect period with multiple hits.
Special Effect: Two Spider-Drones are generated every 3s, slows hit enemies by 8% for 2s, each hit stacks the effect and resets the slow period, stacking up to 40%
Maximum Distance: 10m
Spider-Nest Health: 350
Range: 12m spherical radius
Damage: Each Spider-Drone inflicts 40 damage
Casting: Targeted
Cooldown: 15s
Armored Spider-nest
Rocket Raccoon upgrades his B.R.B. for Star-Lord and Mister Fantastic. Star-Lord gets an Astral Jump device, allowing him to teleport to its deployment point from anywhere on the map. Mister Fantastic receives a Fantastic Amplifier, removing his Elasticity limit and letting him actively enter Inflation state.

Arachno-mine

Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web.
Range: 3m spherical radius
Damage: 100
Casting: Single-cast Spell Field
Cooldown: 4 charges, with each charge taking 4s to recharge

Cyber-bond

Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback.
Maximum Cyber-Bond Distance: 19m, with the possibility to exceed this distance if descending
Casting: Dash
Cooldown: 3s
Projectile Speed: 100m/s
Pull-back Distance: 10m
Maximum Dash Distance: 30m
Minimum Dash Distance: 10m

Spider-sweeper

Enhance the SP//dr suit, Launching Up enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly. Spider-Drones inflict a Slow effect on hit, which can stack and refresh its effect period with multiple hits.
Damage: Sweep Attack Damage: 60
Casting: Enhancement
Energy Cost: 3400
Sweep Range: 5m
Arachno-Mine Attack Interval: 0.7s
Maximum Arachno-Mine Quantity: 7
Range: 4m spherical radius
Duration: 12s
Special Effect: Gain 450 Bonus Health and a 70% Movement Boost
Attack Interval: 1s
Spider-Drone Generation Interval: 0.5s
Spider-tech
Peni Parker whips up a Sticky Bomb for Spider-Man! Prime it, then toss it before the timer's up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging a Web-Cluster shot and granting Bonus Health.
How to Play Peni Parker in Marvel Rivals: 5 Key Tips
- Master Web Placement: Strategically set up Cyber-Webs to control the battlefield. Use them for healing, mobility, and to hide Arachno-Mines. Place webs in choke points and near objectives to maximize their effectiveness.
- Optimize Spider-Nest Usage: Position the Bionic Spider-Nest in defensible locations, preferably on ledges to drop mines below. Remember you can self-destruct and quickly redeploy it if needed.
- Utilize Traps Effectively: Combine Arachno-Mines with Cyber-Webs to create hidden traps. Cluster 3-4 mines together in choke points for potential eliminations.
- Play Defensively: Focus on area control and objective defense rather than aggressive pushes. Use your abilities to lock down areas and disrupt enemy advances.
- Master the Ultimate: Use Spider-Sweeper to contest objectives, block enemy paths, or quickly set up defensive zones. Stay within Cyber-Webs during the ultimate to gain bonus health and maximize its effectiveness.
Peni Parker Guide
Peni Parker Cosmetics
Skins
Sprays
Nameplates
Emotes
Peni Parker Counters and Synergies
Strong Against
Black Panther
Magik
Iron Fist
Works Well With
Groot
Iron Man
Venom
Struggles Against
Hela
Iron Man
Squirrel Girl













































