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Peni Parker

Peni Parker

Difficulty

Role

Vanguard

Attack Type

Projectile

Health

700

Movement Speed

6 m/s

Gender

Female

Voice Actor

Sally Amaki

Relatives

Richard Parker

Peni Parker may be young, but she bravely stands on the frontlines to protect the Web of Life and Destiny. Together, this teen prodigy and her state-of-the-art mech, the sensational SP//dr, make for the most thrilling duo on the battlefield!

Abilities Overview

Wall Crawl input

Wall Crawl

Wall Crawl

HOLD {Jump} to crawl on vertical surfaces.

Wall-Crawling Speed: 7.2m/s

Cyber-web Cluster input

Cyber-web Cluster

Cyber-web Cluster

Launch forward a Cyber-Web Cluster.

Critical Hit: Yes

Special Effect: 20% slowdown on release

Projectile Speed: 120m/s

Range: 1.5m spherical radius

Damage: Projectile Damage: 15; Spell Field Damage: 15

Casting: Rapid-fire, delayed projectile that is accompanied by a spell field

Fire Rate: 3.33 rounds per second

Cyber-web Snare input

Cyber-web Snare

Cyber-web Snare

Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, Peni and allies gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health.

Cooldown: 3s

Projectile Speed: 60 m/s

Special Effect 1: Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost

Special Effect 2: Allies in Peni's Cyber-Webs now receive the same Healing Over Time and a Movement Boost effects as her. Movement Boost for allies is 25%, Healing is 15/s. Ally excess healing converts into Bonus Health, up to 25

Range: 3m spherical radius

Damage: 5

Casting: Single-cast projectile with delayed impact

Bionic Spider-nest input

Bionic Spider-nest

Bionic Spider-nest

Generate a Bionic Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, Peni and allies gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health. Spider-Drones inflict a Slow effect on hit, which can stack and refresh its effect period with multiple hits.

Special Effect: Two Spider-Drones are generated every 3s, slows hit enemies by 8% for 2s, each hit stacks the effect and resets the slow period, stacking up to 40%

Maximum Distance: 10m

Spider-Nest Health: 350

Range: 12m spherical radius

Damage: Each Spider-Drone inflicts 40 damage

Casting: Targeted

Cooldown: 15s

Armored Spider-nest

Rocket Raccoon upgrades his B.R.B. for Star-Lord and Mister Fantastic. Star-Lord gets an Astral Jump device, allowing him to teleport to its deployment point from anywhere on the map. Mister Fantastic receives a Fantastic Amplifier, removing his Elasticity limit and letting him actively enter Inflation state.

Arachno-mine input

Arachno-mine

Arachno-mine

Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web.

Range: 3m spherical radius

Damage: 100

Casting: Single-cast Spell Field

Cooldown: 4 charges, with each charge taking 4s to recharge

Cyber-bond input

Cyber-bond

Cyber-bond

Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback.

Maximum Cyber-Bond Distance: 19m, with the possibility to exceed this distance if descending

Casting: Dash

Cooldown: 3s

Projectile Speed: 100m/s

Pull-back Distance: 10m

Maximum Dash Distance: 30m

Minimum Dash Distance: 10m

Spider-sweeper input

Spider-sweeper

Spider-sweeper

Enhance the SP//dr suit, Launching Up enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly. Spider-Drones inflict a Slow effect on hit, which can stack and refresh its effect period with multiple hits.

Damage: Sweep Attack Damage: 60

Casting: Enhancement

Energy Cost: 3400

Sweep Range: 5m

Arachno-Mine Attack Interval: 0.7s

Maximum Arachno-Mine Quantity: 7

Range: 4m spherical radius

Duration: 12s

Special Effect: Gain 450 Bonus Health and a 70% Movement Boost

Attack Interval: 1s

Spider-Drone Generation Interval: 0.5s

Spider-tech

Peni Parker whips up a Sticky Bomb for Spider-Man! Prime it, then toss it before the timer's up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging a Web-Cluster shot and granting Bonus Health.

How to Play Peni Parker in Marvel Rivals: 5 Key Tips

  • Master Web Placement: Strategically set up Cyber-Webs to control the battlefield. Use them for healing, mobility, and to hide Arachno-Mines. Place webs in choke points and near objectives to maximize their effectiveness.
  • Optimize Spider-Nest Usage: Position the Bionic Spider-Nest in defensible locations, preferably on ledges to drop mines below. Remember you can self-destruct and quickly redeploy it if needed.
  • Utilize Traps Effectively: Combine Arachno-Mines with Cyber-Webs to create hidden traps. Cluster 3-4 mines together in choke points for potential eliminations.
  • Play Defensively: Focus on area control and objective defense rather than aggressive pushes. Use your abilities to lock down areas and disrupt enemy advances.
  • Master the Ultimate: Use Spider-Sweeper to contest objectives, block enemy paths, or quickly set up defensive zones. Stay within Cyber-Webs during the ultimate to gain bonus health and maximize its effectiveness.

Peni Parker Guide

Peni Parker Cosmetics

Peni Parker Counters and Synergies

Strong Against

  • Black PantherBlack Panther
  • MagikMagik
  • Iron FistIron Fist

Works Well With

  • GrootGroot
  • Iron ManIron Man
  • VenomVenom

Struggles Against

  • HelaHela
  • Iron ManIron Man
  • Squirrel GirlSquirrel Girl